FS22 Rogatki Edited (Multifruit and Production) v2.6.0.0

FS22 Maps

FS22 Rogatki Edited (Multifruit and Production) v2.6.0.0


V2.6.0.0
Added pig male,duck male and other male off-springs to all of the animals excepting horses (to be able to ride them).
Added limousin at cows and changed the pig breeds (the base-game ones instead of only one) – this was possible because of the Enhanced Animal System version 2.0;
On Discord I modified the EAS mod to work with Rogatki;
Added catFood, buyable from the store and for use to the cats, instead of mineral feed.

DISCLAIMER
Although a new savegame IS NOT REQUIRED, please note somewhere your animals in the pens (numbers, types, ages) and sell them before updating, then buy them back (use Easy Dev mod to replace your money loss). The update will mess with the animals, especially roosters, ducks and pigs (to replace the lost of the feed and reproduction rate, you can spawn free food for the first time).

I reccomend using Enhanced Animal System (the version from my Discord server to not override the animals) to boost the reproductivity rate (pigs are worth raising, even though they eat a lot, because they can have up to 10 off-springs at a time…)

NOTE
I released this update early, because my current work won’t allow me to make improvements and modding as before. Even though the updates will be more rare, will update as soon I will find a fix for the known issues or adding something important. Will not make new productions soon (will see). Also if Court Farms gets released, I will start working on that. in that case the only update Rogatki will get is the fixes for the errors (when Farmer BoB will release a tutorial). Also it is possible that instead of Court Farm edit, will release a multifruit pack that can be used on any map, following Farmer’s BoB tutorial (the up-coming one, not the old ones). Time will tell.

Enjoy the map!

P.S. I won’t forget about the fruit Orchard and it will be released as soon as it is ready and error-free.
This is not a mod!!! Unzip and replace each files and folders in the original mod folder.

For those who really struggle using my pack and for tutorials for new crops, animals and productions, please join my discord server, found in my profile.

DO NOT USE THE UPDATED VERSION FROM YOUTUBE! I didn’t used his updated version, because it has no novelty on my edit (he added compost bunkers, I have them too, deleted some trees and fixed some collectibles) and also most likely will need a new savegame, that I want to avoid. So, apply the pack on the version here on Kingmods or check my Discord for the full map.

For the carrot and onion harvest I added some mods as requirements that should automatically download from mod hub. Also you can check my Fortscritt Multifruit edit for a smaller machine that suits better for this map.

Tutorial for adding multifruit pack as mine:

All credits go to the map maker VenturioGames and his team.

– Added extra crops: rye, millet, beans, peas, lentils, chickpeas, buckwheat, rice, linseed/flax (with flax fiber as straw), hops vines, white grapes vines, poppy seeds, mustard, carrot and onion, beetroot and lavender;
– added the new crops and straws to all the sellingpoints and productions, also most of them have contracts;
– added new factories (bakery, spinnery, oil plant, grain mill etc.) with new products and new buildings for animals.
– added the animals from HOF Bergmann by Farmer Andy, including cats (cats eat mineral feed; they reproduce and can be sold);
– added cat zone and calf igloos placeable in building mode (calves need straw and milk; the igloos are 2 different placeables: one with all the fences, the second to add in the empty spaces where the fences are; level the ground first);
– added a goat husbandry from HOF B. to get goat milk (!!! – removed fences, pasture pretty large give them some space; add inside only goats because the pallets spawn oddly one piece of wool o a pallet; for sheep use another pen/pasture);
– added a greenhouse and open garden plot with new plants;
– added a hayloft that accepts even bales (but gives bulk back) and modified map’s bunker silo to accept alfalfa and clover
– added a root crop storage that works with carrots and onions;
– added OmaTana’s growth calendar for those who want to play without seasons (just base game crops grow faster; I don’t know how to add for the new crops the nonseasonal growth to work properly; if you know, please add and contact me for an update);
– added custom traffic with custom vehicles
– added new animals on the pre-placed pasturea and animal dealer.

Known issues: use Precision Farming, because without it when plowing/cultivating will get a 100% fertilization on that field. Also Compost doesn’t register as fertilizer in Precision F.

Credits:
Jinkou89


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