FS22 Production Info Hud v1.3.0.0

FS22 Other

FS22 Production Info Hud v1.3.0.0


HUD display for productions that need attention.

Changelog 1.3.0.0
– Parallel feeding is now displayed individually if the feeds do not reach the same length
– More lines adjustable
– Translations in Spanish and French added
– Fix for inputs that are also outputs
– Invisible productions from GTX production script are no longer displayed

1.2.0.0
– For productions with opening hours, the remaining time is displayed during the opening and therefore these are now already hidden earlier than 2 days
– Support of an unfiltered display of the production data in the MultiOverlayV4 Hud (HappyLooser).
– In the production overview, the yearly view now takes into account if a production only runs seasonally or monthly.

1.1.1.0
– Fixed bug with revamp 1.3.5.5
– BR translations added
– Split production lines are now calculated correctly in the production overview
– Production overview now shows the quantity without boosters and in brackets behind the quantity with all boosters
– Fixed a bug that nothing was shown when loading the savegame if only sales data were selected last

The current version has the following possibilities:
– Display of active productions and animal sheds with their remaining time per resource. Including the animal sheds for feed, water, and straw. Revamp Mix is also displayed as such.
– A production is only displayed if…
— it has less than 2 months remaining runtime.
— it has less than 50% fill level. (Except for Revamp Mix inputs, where this is ignored).
— The production line is activated.
– The display is sorted by remaining runtime, whichever runs empty or is empty first is at the top.
– Productions that are full are still above. These are displayed from a fill level of 95% so that they can be run down before production comes to a stop.
– Full animal houses can be switched off in the options.
– How many productions are displayed can be set in the options.
– The font size is adjustable.
– The position can be set to the top center, under the F1 menu, or under the Vehicle Inspector Mod display.
– Input Fill types can be deactivated for display in the productions. Useful for Revamp Boosters that are not to be delivered.
– Revamp boosters can also be completely deactivated in the settings.
– The list is updated every 5 seconds.

Production overview:
– This shows all fill types and how much of them is needed.
– The overview can be switched to per year, month, or hour.
– The yearly view shows the estimated acreage needed for crops (without PF or bonuses).

Sales help:
– If the sales price trigger mod is installed, it is displayed if the price is good and the products are available for sale.

The following applies here:
– A sales price must be set in the sales price trigger and this must be exceeded.
– The quantity selected in the options must be available in a silo or production (no animal sheds).
– The display shows what can be fetched from where and sold to where.

MultiOverlayV4 Hud Help:
– Right-click on the production name and/or filetype filters the list to the clicked one
– right click on remaining time switches to display free capacity
– Left-click on the production name opens the production in the menu (only for productions)

Upload on other sites only by myself, linking only with the original download link. NO substitute link!
Modifying and re-uploading in whole or in part is not allowed!

Credits:
Achimobil


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