Map Herzberg by Spieler11 v1.0 FS19

FS19 Maps

Map Herzberg by Spieler11 v1.0 FS19


Preface:
This map was created according to my individual ideas and inclinations.
In particular, the terrain and the associated road layout must be suitable for everyday use for me.
I don’t mean unrealistic slopes.
It should be clear to everyone that a map of the objects that modders or Giants have created “lives”.
No map builder can say of himself that he created all the objects that he built.
Therefore I would like to take this opportunity to thank all modders whose objects I have installed.
A name will be mentioned separately in the credits (see end of article) as far as I know.

The following mods must be in the mod folder:
Global Company
Easy autoload
Manure system

Additional mods for the map to transport the goods:
http://modsfile.com/fgh3hgahlmv4/aQVNCCrM.zip.html

To the map:
I added white cabbage, red cabbage, tobacco and poppy seeds as additional fruits.
These fruits are needed to be able to put certain productions into operation
Since I don’t need any free space for placeable objects myself, I haven’t set up any.
The map is not helper-friendly, i.e. there are no square or rectangular fields.
Certain fields require a headland that you have to create yourself before you can use the helper.
Fields can also be merged.
The reset point places your vehicles directly in front of the courtyard.

Game operation:
Court:
At the start of the game, the farm is already completely available to Vfg.
Why everything is already available at the start of the game is due to the fact that the animal pens are tried after the start of the game
to buy failed because they could not be placed exactly where I had planned them in the GE.
A different placement than the intended place led to problems with the terrain design or with the planting and decoration of the animal stalls.
A sale to get money is not recommended because the same problem occurs when buying back the goods later that I have already described.
As a small compensation, the vehicle fleet is rather poorly designed.
To the storage facilities, there is a large grain silo at Vfg.
You also have a warehouse for seeds, lime and fertilizer in solid form, as well as a warehouse for herbicides,
Water and liquid fertilizer these of course have to be filled first.
In order to use the courtyard petrol station, it must also be filled first.
For the transport of liquids you need a suitable trailer (the originals don’t work because they can only load water or milk).
To buy articles you have three purchase points at the Vfg.
The locations are the petrol stations as well as the port, cattle dealer and canning factory buy outlets.
Of course, it is also possible to buy in the shop, but the articles are only provided on pallets.
Lime can be bought at the train station or produced in the gravel works.

Game tip:
Rent a Rubicon to take on lucrative spray jobs.
If your income is high enough, the first thing you should do is buy the forest to get into forestry.
Only part of the felled wood should be sold. A third of the felled wood should be used for the production of woodChips.
These are needed to put the oil delivery system into operation to get crude oil.
After commissioning the oil production system, it would make sense to start the production of Pharmatec as the second to produce fertilizers,
To produce herbicide, liquid fertilizer and diesel, this presupposes that you have raw oil to the Vfg.
The further course of the game is then your own affair.

Vehicle fleet:
As already written, if you already have a complete yard at the beginning of the game, the vehicle fleet is quite poor but feasible.

Fields:
At the start of the game you have two fields (5, 11) that are ready for harvest plus the meadows on the farm, a total of 15 fields are available from 1ha to around 32ha.
Missions are possible in the following fields 1,2,3,4,6,7,8,9,10,12,13,14,15
Field 1 (field01): 16,252 ha
Field 2 (field02): 24,030 ha
Field 3 (field03): 32,186 ha
Field 4 (field04): 6,592 ha
Field 5 (field05): 1,012 ha
Field 6 (field06): 16,798 ha
Field 7 (field07): 16,991 ha
Field 8 (field08): 11,344 ha
Field 9 (field09): 10,604 ha
Field 10 (field10): 8,543 ha
Field 11 (field11): 7,846 ha
Field 12 (field12): 21,776 ha
Field 13 (field13): 13,687 ha
Field 14 (field14): 21,543 ha
Field 15 (field15): 22,493 ha

When pricing the fields / parcels, I used the average price per hectare in Schleswig-Holstein.
This is currently around € 28,000 per hectare.
In order not to make it too cheap, I have increased the factor a little.

Selling points:
The following sales outlets are available:
KrebacherMuehle, harbor, train station, Ledli, dairy, riding stables Meier,
Sawmill, spinning mill, barn, BGA, port filling station and the Waldner country inn.

KrebacherMuehle:
Wheat, barley, maize, soybeans, seeds, liquid fertilizers, lime, fertilizers, weed killers, white cabbage, red cabbage, sugar

Port:
Wheat,

Credits:
Giants Software GmbH Spieler11 For detailed credits, please refer to the spoiler in the post


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