NF MARSCH 4FACH (WITHOUT TRANCH) – RUS V1.91 + PACK OF PRODUCTIONS AND WAREHOUSES – RUS V2.1 FS19
NF MARSCH 4FACH (WITHOUT TRANCH) – RUS V1.91 + PACK OF PRODUCTIONS AND WAREHOUSES – RUS V2.1 FS19
For the Moderator – links to a third-party resource were deleted in all files and some translation files were corrected. NF Marsch 4fach (without trenches) – RUS v1.91 Changes in 1.91 A new type of culture – Tall grass. (going to the header for wheat + grass leaves the combine from the straw compartment). Pallets with logs from the production modpack can now be sold at CHP plants. A new High Grass culture has been added to some points of sale. On the reverse side of Edeka there is added a point for receiving money and money cases that are received from the Farmer’s shop (modpack of production), you can buy yeast and a baking powder for the Bakery. Sunflower oil can now be sold at Lidl. Part of product icons changed. Added new textures and captions in terraforming (drawing). A dirt road has been added between fields 23 and 36. The sizes of the fields 42.53.24 and 44 have been adjusted. The railway station has been edited. The designation of the bridge construction site has been fixed. Installed mod dirt. Small edits of houses and courtyards. Requirements for the GlobalCompany version have been changed from 1.0.0.0 to 1.4.0.0 Pak of production and warehouses – RUS v2.1 Changes to 2.1 Pellets from hay Pellets from straw An error has been fixed in the textures of pallets from OSB and chipboard Pellets from straw and hay have been added to the warehouse Small changes in models of storages and warehouses A Farmer’s Shop has appeared – selling fruits and vegetables. Additions Cashboxes for the purchase of yeast and baking powder. Trigger for soil production has been fixed. At the Sawmill the unloading place has been changed, an indicator for pallets has been added, another price of the Sawmill itself. Pellet factory converted to Pellet and pellet production – Pellets are made from wood chips, pellets are made from straw and hay, the price of the factory is changed. Sawmill – price changed, more space for unloading pallets. Pulp mill – doubled place of discharge. Requirements for GlobalCompany version are changed from 1.2.0.0 to 1.4.0.0 Required Global Company mod. Unzip the archive in the Mods folder. 1. NF Mod Map Platzierbare Objekte – Placed objects – Nursery – Construction site – Rest house – Rest house 2 – Rest house 3 – Greenhouses – Gas stations – Liquid storage – Extension for liquid storage – Solar panels – Canopy – Large canopy – Small storage – Large storage – Large expansion for storage – Small expansion for storage – Supermarket – Windmill – Small windmill – Park Vetryakov – Point of sale 2. NF Mod Map Paletten und BallenLager – Storage of bales and products – Storage of round bales of straw – Storage of round bales of silo – Storage round bales of hay – Repository of round bales of grass – Warehouse for non-food materials – Warehouse for chilled products – Warehouse for fruits and vegetables – Warehouse for foodstuffs – Warehouse for bottle products – Construction scheme of the central warehouse of 5 mini-warehouses 3.NF Mod Map Produktionen – Production Fertilizer production BDZavod Brewery Silo tower. Production of fertilizers Composter Malt mill Flour mill mono-mixture production Pellet production Beet pulp production Sawmill Pulp mill Soil production Lime dryer Gravel quarry Treatment plant Herbicide production Seed production Pig feed production Cement plant Apple orchard Pear orchard Cherry orchard Plum garden Cheese plant Sugar mill Sugar factory Fishery Dairy Creamery pallets Tomato growing greenhouse Salad growing greenhouse Cauliflower growing Red cabbage greenhouse Bakery Juice production plant Production of pallets 4. NF Mod Map Tiere – Livestock – Coop; – The cowshed; – Cowshed-milk production.
Credits:FedAction, dragon-tis, matrixukr
is it possible to get this in english?
hi i have downloaded the latest FS19_NF_Marsch_4fach v1.9
but you can’t put anything on the map I’ve tried with mods and without mods but it doesn’t help anything so I’ve thought about and dropping maps is something that will be solved the problem of not being able to place Objects in the map