Added Realism For Vehicles FS19
Added Realism For Vehicles FS19
The goal of this mod is to make the game feel more realistic and
customizing the vehicle for the task more rewarding.
The goal is to make the mod universal.
This mod supports multiplayer and dedicated servers.
No changes in XML is needed. Some data from XML is overwritten!
Wheels:
In the base game many vehicles does not take tiretype into consideration making for example
the lizard pickup truck recive unrealistic high friction at all ground types.
This mod fill the missing data based on tiretrack index making it universal.
Different tiretypes now act completely different on different ground types and
suffers differently on rain and sinking into the ground.
This mod only supports the 4 standard tiretypes: MUD, STREET, OFFROAD and CRAWLERS!
Calculates friction based on size of tire making wide tires, duals and tracks worth the money for
heavy fieldwork but the narrows suffers making it ideal for easier tasks in later growth state.
Adds rolling and sideway resistance meening:
More wheel load, small tires and soft ground = more force needed for pulling or pushing.
Less wheel load, large tires and hard ground = less force needed for pulling or pushing.
Wheels now dig down into the ground.
Implements:
Pulling force for “Plows”, “cultivators” and “sowingmachines” is affected by ground type.
Balers and loading wagons uses power based on fillspeed.
1.1.0.0:
Increased sink of wheels, this will make it harder to pull small wheels in soft ground.
Added missing information about balers and loading wagons use power based on fillspeed.
The power added by fillspeed is now based on the mass of the mateial,
grass needs more power then straw for example.
Slightly increased friction of street tires.
Added the wheel digging into the ground if no traction.
Removed gearbox.
1.2.0.0:
Added support for “REA Dynamic dirt”, driving into standing water
created by “REA Dynamic dirt” decrease friction and increase sink of wheels.
Decreased power added by fillspeed with 25%.
Decreased sink in rootcrops from 0,15m to 0,1m.
Added a minimum sideway resistance to make vehicle more stable.
Resolved issue where crawlers sufferd of extreme rolling resistance and low friction.
1.3.0.0:
Decreased the loss of friction for STREET tires in field when sinking into the ground.
Overhaul of wheel sinking into ground: load on wheel, width of tire and ground wetness
now has greater effect on how far the wheels sinks into the field.
Center of gravity height is adjusted between 0.1-0.6m above the wheel axel unless
already higher original value, this only applies if vehcles has got wheels.
Center of gravity position lenght wise is adjusted closer to wheel axel.
Front axel is no longer by default locked when a frontloader is attached.
Changed GUI.
900Hasse
hello i have tried and update FS19_REA for the latest new update that came here on 17-6 but there is my server full of i can’t run with tools then i get my log fog off but i go back to the one i ran before so run it as it should what can it be
mvh J_K_NIELSEN
First, great mod. Love it a lot for the extra immersion it provides. However this update seems to have taken things to the step beyond where they should be and pushed the actions and reactions more comedic than realistic. Since it did work great and I haven’t added any other mods since so should still work great now that it is updated. Driving along the uneven side of a field and it makes the tractor behave like it is on some sort of 4×4 stunt track, can even get a little air lol. Also the traction/grip etc of the wheels on a bale trailer I use has completely vanished and it moves more like it is running on balls like the Audi from I-robot. Swinging from side to side like it has lost grip even with a full load of 26 round bales and driving on tarmac it still acts like that and the tyres are sunk into the tarmac as if it was sat on soft mud. Again I love using this as it helps with the p-p job giants did with some parts of the game.
Center of gravity is WAY off now. Can flip a double wide wheeled tractor with weights like nothing. Wheel width and weights needs to be accounted for. Can’t use the mod this way anymore. All tractors flip WAY too easy.