Better Contracts v1.0 FS19
Better Contracts v1.0 FS19
This mod helps to improve the contract system, both in singleplayer and multyplayer.
– The maximum number and the amount of mission generated has been increased to meet those who play on maps with many fields.
– You can now force the generation of new missions through the “Refresh” button on contract management screen.
– You can activate more than one contract at a time.
– The field-number indicator (on the mini-map) of the fields on which you will activate contracts, will start blinking to help you figure it out where you have to go.
Emperor of Modding
4 December 2020
My in-progress fertilizing contracts erroneously autocomplete when loading a savegame. I haven’t noticed this autocomplete issue with other contract types.
Jan 5th …. MP
Selecting a Cultivating job results in the said field auto advancing to the next contract. ie. selecting a cultivating contract does not appear to work. Otherwise, excellent mod. Thanks!
Follow-up with my previous post-
The “auto-complete” issue with multiple fertilizing contracts appears to be present on all mods which allow for multiple ongoing contracts. I wonder if it’s a somehow a compatibility issue with Seasons?