FS22 Courseplay v7.1.1.2

FS22 Other

FS22 Courseplay v7.1.1.2


Push Release 7.1.1.2
fix for Harvester with pipe on the right side
Added error message for Giants AI Driver starting position too far away
fix for #1951
fix for #1940
fix for #1926

Push Hotfix 7.1.1.1
fix a callstack when unloader not at the field.
removed forgotten debug.
adjustment for start unloader when using Giants Helper.

Push Release 7.1.0.4
Basic universal autoloader implementation.
Added safety check, so no assigned course without waypoints is getting saved.
Fixes ai menu bug and small baler/baleloader adjustements.
Added option to show the course on the mini map.
Added a user setting to change between feet and meters. #1848
Small fixes for #1890

v7.1.0.3 Latest
Prepare modhub Update
F1 Keybind default off
Translations

Push Release 7.1.0.2
Debug parameter added
fix for drawbar #1654
Pathfinder fix for #1804
Bale wrapper fix #1789

Push Release 7.1.0.1
Automatic translation update, formatting and creation (relevant for developers)
Added missing translation files.
Every language supported by the game can be edited now.
Added new course editor for fieldwork courses and custom field borders (more information in the help menu).
Improved the interface for the auto load mod: FS22_aPalletAutoLoader.
Arcusin Multipack F14 now unloads the compacted bales on the field.
Improvements for #1726 and #1728

ModHub Release 7.1.0.0
turn off stopAtEnd setting for now
This settings is not used anywhere.
Should consider reactivate it, but it needs to be tested with combines and AutoDrive take over. As this will be a bit more complex, will do that after ModHub Release.
fix: no convoy stop/slow down when self unloading #1690
some small tweaks
This Version will get sent into ModHub. Keep in mind that we might get it back and have to change some small things, wich won’t get a new Release Version, but the .zip file will be updated. As soon as Courseplay is on ModHub, we will continue with normal Updates.

Push pre-ModHub Release 7.0.1.20
Some file cleanup and Testtool fixes
Some debug is now turned off by default (some very few one we keep active)
Fixes a bug with the bale type in combination with AutoDrive

Push Release 7.0.1.19
fixes small Giants AI Job conflict
fix for #1576
add beacon lights for Combine #1664
fix for #1295
Setting improvement for MP #1258

Push Hotfix 7.0.1.18
fix for #1645
fix for #1647
fixes bale type filter not working (somehow it stopped working…)
also add a bale size check

Push Release 7.0.1.17
fix for #1601 turns off the sensor for vine work, should find a better way later.
Bale collector can now select the type of Bale, if he should collect wrapper/unwrapped/all bales.
fix for #1617
sprayer work width now changes when load lime or fertilizer
Support for collecting bales with Pallet Autoload Specialization by Achimobil

Push Release 7.0.1.16
fix for #1554 , where vehicles drive off the course, also implemented an emergency stop, if the vehicle drives more then 50 meters away from its target waypoint (including info message).
fix for #1544 , the offset of the plow now gets always calculated, so there is no ‘jump’ to an old offset.
fix for #1575 , Baler should drive with turn speed now, when almost full.
fix for #1467 , Anderson BioBaler unloads the bales, offset have to be set manually, as it can be adjusted.
Baler now wait at the end of the row, when wrapping a bale and is about to drop it #1527
maybe fixes #1550 , in some rare situations, the headland got calculated twice with 0 offset.
proximity sensor refactored to prevent being slow down by far enough objects and now also turns in the turning direction of the vehicle. This should help with situations like in #1555 and #1320
small debug fix
fixes for Patch 1.5 #1593

Push Release 7.0.1.15
small fix for #1516
fix for #1517
bugfix for #1511
The idea we got from Giants for getting the length of the combine pipe (unfold/measure/fold the pipe within one cycle) does not seem to work for other implements, so we are reverting it now, sorry about equipment flying around.
This unfortunately means that Courseplay can only detect the working width of some implements correctly when you manually unfold them and click on the working width text in the HUD.
Small plow offset fix

Push Release 7.0.1.14
Soil Sampler works now for fieldwork
Work width detection rework for #480
fix for course start/headland and start/connecting track with offset.
Corner settings for headland is now available in simple mode, as some user requested.
fix for #1412
fix for #1478
fix for #1457

Push Release 7.0.1.13
PF Help Menu fix. #1425
Combine turns off the engine, while it’s raining. #1411 #1413
Fixes mp bug #1409
Combine should not be stopped by heavy sloped terrain. #1398
Can skip 2 lanes on vines for mod sprayer that sprays 4 vines. #1421
Simple mode fixes. #1414
Should fix controller input on course generator settings. #1369
New Help menu sections: General, Info panel, symmetric lane change.
modDesc description update.
Fixes a bug with the vine course generator. #1440

The translations on our side should be ready for a ModHub release now.
If you want your language translation ready for ModHub as well, now is the right time 🙂

We think in about 2-3 Weeks (depending on bug feedback) we plan to release on ModHub!

Push Release 7.0.1.12
Changed broken setting to 100% is off and 100% is default #1378
Bugfix for #1347 ,Vehicles on outer offset lane should start at their correct waypoint now.
Course start fix for #1365
Harvester now stops during rain and continues when rain is over.
Added an “expert” Mode, wich we contain all the settings you are used to. However, the expert mode is turned off by default.

We try to make courseplay more accessible for new players to not be scared off all the settings.
Settings that are not accessible when expert mode is off, will use their default values.
To activate the expert Mode, go into global settings and turn it on.

Push Release 7.0.1.11
fix for #1365 ,could not start copied course.
Add interface for stone picker and fuel empty / broken (AD).

Push Release 7.0.1.10
noReverse added for some towed Plows, as they work better when not pushed back, #1307
gsHudVisibility 0 now works for all CP HUDs, #1312
Added copy and paste courses to the HUD, #1315
Band aid for #1329 , should now always drive to the lane offset from the HUD.
Some more Notifications added and where they are displayed.
fixes #1349

Push Release 7.0.1.8
Small AI Menu and GUI fixes.
Some small MP fixes.
Ingame Help Menu added
Fore more Information, pls read #1266
Vine worker added #49 #1292
This vine worker have some conditions to work correct.
Please stick to the suggested values for the generator and the vines, written in the ingame help menu.

Push Release 7.0.1.7
Potato harvester self unload fix #902 #1079
fix unfolding baler #1239
Saves the hud start position and lane offset #1227
Turn fix for #1252
Should fix mp info texts #1220
Added user setting to disable the player mouse event for info texts #1214
Added debug channel event
Small fix for AIMessageErrorIsFull in mp
Added more console commands for dev.

Push Release 7.0.1.5
Infotext display added: #423
Added a new info text window.
With mouse click on the message, the vehicle will be entered.
While the message is hovered, the vehicle name is displayed.
Info text are finished, empty, full, fuel almost empty, fuel empty and broken down.
When the driver is released with a message, then the message is only being reset,
once a player enters the vehicle.
Added optional sowing machine setting. #1072
The forage wagon waits until it’s completely filled now. #1167
Added setting to stop the driver, when the silage additive is empty.
Turn off cutter for harvesters while waiting for unloader.
Fuel save added for harvesters. #140
Add option to prefer custom fields. #1113
Small hud adjustments.
Convoy deadlock fix #1140
Another Convoy fix #1166
Fix for 180 turn offset multitool
Fixes hud play button not active, when driveToFieldWorkStartStrategy is active.
fixes #1162
Small MP fixes

Credits:
courseplay-release-creator


What is this Farming Simulator 25 / 22 mods use for:

Farming Simulator game is so great that is hard to believe that it could be even greater. However, it can be if you play this game with mods! You can have more fun simply installing Farming Simulator 25 mods / Farming Simulator 22 mods. The game became so popular because of supporting mods! What is more, all FS25 mods / FS22 mods are completely free. Every mod has different designation and when there’re so many of them, until you’ll try it you can only imagine what the limits of this game are. So many improvements new tractors and more are waiting for you until you download all of Farming Simulator 25 mods / Farming Simulator 22 mods. Create your own combination of FS 25 mods / FS 22 mods and see how it works in game. Maybe you’re the one who will create a perfect game which doesn’t have any issues. So why don’t you try. Download and install these LS 25 mods / LS22 mods and create your Farming Simulator 25 / Farming Simulator 22 game. Welcome to the biggest Farming Simulator modding community! If you like this mod, please comment bellow.






Best FS22 Other mods

Leave a Reply

Do you need any help or to say thanks to the mod author? Just leave a comment below!