FS22 Demco 22 Series Grain Carts V1.0
FS22 Demco 22 Series Grain Carts V1.0
Bigger doesn’t necessarily mean better, but it can mean more efficient!
Our 22 Series grain carts are loaded with features which provide operator convenience & comfort, and help make your harvest operation productive and smooth.
In 2019, Demco introduced the “22” Series Grain Carts. These large capacity grain carts are unmatched in the industry with convenient features, first-rate quality, and excellent efficiency for your harvest operation. The “22” Series Grain Carts are available in 1100+ and 1300+ bushel capacities.
Features:
– 22 Series Grain Cart: 1100 and 1300 version
– lizard TTS 110 Tracks
– 3D tracks
– Eletric Tarp (Realistic tarp animation)
– Lizard LSW 1250/35R46 (New tire)
– Michelin and Mitas tires
– Oversize Sign
– Lizard Scales
– Capacity indicator
– All Colors by Demco available
– Black Version
– USA Edition
– Canadian Edition
– Realistic lights
– Realistic prices
– Realistic folding animations
– Realistic particle system
– Specular and Normal Map textures
– Dynamic hoses
Specs:
Model: 22 Series Grain Carts
Capacity: 44.048 Liters(1250 bushels)
Price: USD $69,668
Power requirement: 270 HP
Credits:
Custom Modding
changing the numbers in the modDecc.xmk from 53 to 62 does not make the mod work, you have to acually edit the models, fix the paths and change a lot in the xml files, this mod will not work, shame on you for dragging modders names down into the mud along with yours for uploading untested none working mods you clearly cannot convert so stop it, way to many untested conversions are happening because by children with no idea on modding
I think what’s happening is they convert it with the newest Giant’s editor directly from their mods folder. When they do that the editor will point the custom textures path to the mod in their mods folder. So it works for them but won’t work for anyone else. It’s one part Giants editor being sloppy, one part them not preoprtly testing the zip file after converting. Everyone just assumes the Gaint editor isn’t making mistakes, but all it’s doing is changing that number in the mod description file and commenting out possible problems with animations in the xml files that won’t work in FS22.