FS22 Vehicle Control Addon rc1 v1.9.0.0

FS22 Other

FS22 Vehicle Control Addon rc1 v1.9.0.0


Developer version

v1.9 rc1
Camera movement only if is inside
Disable adjustment of digital axis forward with gearbox

Please be aware you’re using a developer version, which may and will contain errors, bugs, mistakes and unfinished code.
You have been warned.
If you’re still ok with this, please remember to post possible issues that you find in the developer version.
That’s the only way we can find sources of error and fix them.

Be as specific as possible:
Tell us the version number
only use the vehicles necessary, not 10 other ones at a time
which vehicles are involved, what is the intended action?
Post! The! Log! to Gist or PasteBin
Known errors, warnings and problems
Many…

Newest features
Snap direction has been renamed to lane guidance.

It is possible to swtich to left or right reverse guidance lane.

Here are the lane guidance key bindings:
LCtrl+W: (de-)activate lane guidane on nearest lane
LCtrl+LAlt+W: detect width and offset of attached implements
LAlt+W: Disable lane guidance
LCtrl+A / LCtrl+D: shift by one lane to the left / right
LAlt+A / LAlt+D: switch to left / right reverse lane. You can specify the number of lanes to skip in the settings menu.

There is no need to deactivate lane guidance for the turn. If you change direction, then the vehicle should steer into the right direction.

If you deactivated guidance steering, then you can use LCtrl+S to reactivate it.
LCtrl+S: Reactivate last guidance lane
Some settings are display only in MP
In multiplayer games only the master user (aka administrator) can change global settings with key combination LCtrl+LAtr+C.

modSettings
Global settings are stored in the savegame and in modSettings/vehicleControlAddon.xml.

Dedi servers will save the global settings in the savegame only.

Motivation
Although I have a steering wheel, but almost always play with the keyboard.

On winding roads, I am again and again landed in the ditch in front of nights or power poles.

Credits:
Stefan Biedenstein


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