FS22 Vehicle Explorer V0.1
FS22 Vehicle Explorer V0.1
This is a revamp of the good old VehicleSort from FS17.
For beginners: VehicleExplorer helps you organize your vehicles, by showing you a list that can be organized, well, sorted by you.
Features
List of all steerable vehicles (Specialization: Enterable)
Set a customer order for your vehicles
Your order is saved in the default vehicles.xml, so no additional clutter
Enter your vehicles directly with a click of a (mouse) button
This is meant literally, see known issues
EasyTab: Switch between the last two selected vehicles
Park your vehicles, so that a switch of vehicles via Tab ignores them
Repair vehicles and its implements
Let your vehicle and implements get cleaned on a repair from your friendly VeEx staff
If Seasons is enabled, you can also let the vehicle and implements get repainted
Displaying a store image next to the list
Info box with additional informations
Motor on/off, turned on/off (for e.g. harvester) and light status is saved and restored
Different colors in the list if a vehicle is selected, or currently used by a helper/Courseplay
Config Menu
Config is saved per savegame within modsSettings/VehicleExplorer/savegameX
Show/hide trains in the list
Show/hide station cranes in the list (No idea if that actually works, would need a map with a crane to test)
Show/hide steerable implements/trailers (e.g. forwarder trailer with crane)
Show/hide brand names in the list
Show/hide your own name when you enter a vehicle
Show/hide horse power in the list
Show/hide fill levels in the list
Show/hide implements in the list
Show/hide store images
Show/hide infobox
Move infobox up/down
Show/hide a background for the infobox/store image
Change text size
Change text alignment
Change list background transparency
Enable/disable saving of the additional vehicle status (motor, turnedOn, lights)
Show/hide keybindings in the game F1 help menu (needs a game restart to take affect)
Clean vehicle & implements on a repair
Tardis integration
With Tardis you can teleport yourself AND your vehicles to any position on the map
With VehicleExplorer & Tardis you can select a vehicle on the list, and teleport that to any location without entering it. You can also configure if you want to enter the vehicle after teleportation or just drop the vehicle to another location
With Tardis Map Hotspots you can again, select a vehicle and quickly teleport that to one of those hotspots
Default Keybinding
Key Combi | Action |
---|---|
LAlt + v | Show/hide vehicle list |
LAlt + KeyPad Minus | Show/hide config menu |
KeyPad Enter | Enter vehicle |
LAlt + p | Toggle parking |
LAlt + KeyPad 5 | Select item (for moving the vehicle) or to change values in the config |
LAlt + KeyPad 8 | Move up in the list/config |
LAlt + KeyPad 2 | Move down in the list/config |
LAlt + 1 | Move up fast in the list/config |
LAlt + 2 | Move down fast in the list/config |
LAlt + R | Repair vehicle incl. implements |
Tab | Next vehicle; VeEx own switch vehicle implementation (necessary to tab through vehicles in your own order) |
Shift + Tab | Previous vehicle; VeEx own switch vehicle implementation (necessary to tab through vehicles in your own order) |
LCtrl + Tab | easyTab; Easily tab between the last two vehicles you switched through VeEx |
Mouse Left | Enter vehicle |
Mouse Right | Select item/change values in config |
Mouse Wheel | List up/down |
If you want to use the ‘sorted tabbing’, make sure you drop the default key binding in the game menu. I didn’t find a way to overwrite the default vehicle switching, and I think it’s better to let you, the user, this choice anyways.
Meaning of colors used
Color | Meaning |
---|---|
White | Standard |
Green | Current player is controlling vehicle |
Orange | Vehicle selected |
Red | Vehicle locked (necessary to move it up/down in the list) |
Grey | Vehicle is parked |
Blue | Vehicle is controlled by AI (Helper or Courseplay) |
Light Pink | Vehicle is controlled by FollowMe (not yet available) |
Yellow | Engine is running |
Note that the current version does NOT support multiplayer!
Credits:Sperrgebiet. Primarily to Dschonny & Slivicon. At least those are the names which were mentioned in the FS17 VehicleSort I used as a foundation. But the majority of code has changed anyways. Also Kudos to the guys and gals from CoursePlay, VehicleInspector, VehicleFruitHud, EnhancedVehicle and many more for some inspiration and ideas. Additionally Ifko[nator] for the RegisterSpecialization script.