FS25 AutoDrive v3.0.0.4
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FS25 AutoDrive v3.0.0.4
This mod can be used to create a network of routes for vehicles to drive autonomously. Once setup you can tell a tractor that is standing anywhere close to the network to drive to any point, such as the shop, field 1 or to a sell point.
First release for FS25:
Based on the latest FS22 version.
It may still contain errors as Giants has changed a lot in the background.
Course Editor
The course editor is now maintained by @KillBait if needed, delete the version numbers from the filename.
V3.0.0.4
Bugfixes and improvements:
- fix for patch 1.5 regarding saving
- lights stay on when AD stops or is stopped and you are sitting in the vehicle #151
- fix regarding forgetting which filltype was selected #154
New feature:
Delete waypoints in a scalable area:
- Select a waypoint (marked waypoint turns green)
press LALT an dhold - use the mouse wheel to enlarge or reduce the area to be selected (circle)
pressing LMB deletes the selected waypoints - release LALT to exit the mode
when reactivated, the same area (circle) is set, but can be adjusted
Release 3.0.0.2 (18.01.2025):
Bugfixes and improvements:
- various updates to the language files (thanks to all translators)
- various fixes regarding unload drivers (e.g. vehicles drives under pipe but doesn’t stop, vegetable harvester)
- various fixes regarding collision detection (e.g. signs, barriers, AI traffic)
- fix regarding reverse driving (e.g. faulty collision detection)
- fix regarding the detection of rear unloading via flap or grain pusher
- fix regarding height detection because of “floor deformation” (e.g. when creating curves with the mouse at inclined surfaces)
- fix regarding non-visible/activatable mouse pointer in some vehicles (especially in multiplayer)
- fix regarding non-activatable HUD in some vehicles
- fix regarding turning off all lights after parking
- fix regarding missing info messages (e.g. when you click on park but no parking space is assigned)
- fix regarding UAL and center unloading
- fix of various LUA errors
- immediate adoption of changed visual settings (e.g. line thickness)
- visual improvement with regard to selection lists (e.g. transparency of the target selection list)
- helper button shows “CP” first when CoursePlay is found
- various updates in the cooperation with CP (refilling, parking, etc.)
- for seed drills, fertilizer and seed loading must be selected via multiselect
- front-mounted forage harvesters are now supported
- waypoints that are closer to the vehicle are now preferred
New features:
- AutoDrive_config.xml: Route version and creator can be stored
- autostart of AD similar to the Giants helper (adjustable in the menu)
Stephan-S