Real Dirt Color v1.1.1.1 FS19
Real Dirt Color v1.1.1.1 FS19
Real Dirt Color changes all vehicles/tools dirt color to the surrounding enviroment.
– 10 color variations including: Brown Dirt, Brown Mud, Red Dirt, Red Mud, Grass, Chaff, Manure, Slurry, Lime, and Snow.
– Colors are blended back and forth using a variable speed.
– 2 modes available via xml settings file: “Simple mode” and “Independent wheel mode”.
– Tweakable color change speed.
Change Log: (v1.0.0.5)
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-Mod conflict issue resolved.
-Added a few more values for spray types increasing the chance Lime, Slurry, and Manure will affect your dirt color.
-RedDirtMap0 in the settings file was previously ignored, corrected to enable the support for “Estancia Lapacho”.
Change Log: (v1.0.1.2)
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-Added a few more values for spray types increasing the chance Lime, Slurry, and Manure will affect your dirt color.
-Large tools’ (cultivators) detecting area adjusted.
Change Log: (v1.1.0.0)
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-Color change speed now adjustable via Settings.xml file.
-Ability to disable Real Dirt Color per vehicle added. (For incomplete mods, etc.)
-Increased support for maps with red dirt.
-New way of detecting sprayed fields to guarantee color change.
-New function added to support varying wheel configurations of mods.
-Lime Filltype added to color changes (driving on a “pile” of lime).
-Change speeds (per color) tweaked.
Change Log: (v1.1.0.2)
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-Forestry Wheel Tracks issue fixed.
Change Log: (v1.1.1.0)
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-Specialization registration script revised.
-Fix: Mods with custom vehicle types didn’t work if the mod name came after “FS19_realDirtColor” alphabetically.
Change Log: (v1.1.1.1)
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-Fix: “loadMap” function of certain mods was being blocked by removal of registration script’s event listner.
ViperGTS96
hoe pas je dit dan aan ?
the mitas and michelin marked tires only get dirty on the pitch