RealLifeNumbers v1.2.3.5 FS19

FS19 Other

RealLifeNumbers v1.2.3.5 FS19


This mod has three main objectives:
To define a game environment mimicking real-life farming in a well-defined area.
To enable players to individualize the game using a simple editor.
To provide a game planning tool for the player who wants to do a pre-game setup.
User manual inside the zip file.
Version 1.2.3.5
This is an intermediate release, where the issue with cotton bales have been fixed.
Other features in the process of being developed are also included, but although working, further development is undergoing.
The user manual has not yet been updated in this intermediate release.

Press lAlt-rh to get an overview of keyboard short-cuts.
Version 1.2.3.0
Added snow contract for Seasons 1.1.0.0 compatibility.
Version 1.2.2.0
Prediction of feed crop volume, number of bales and feed hectares reintroduced.
Rescaling of bale volumes have been removed, allowing multiple bale sizes on a map.
Vehicle running cost controllable by user.
Animal upkeep controllable by user.
Property maintenance controllable by user.

A new day-by-day leasing option has been added to allow farmers to hire a contractor (helper + equipment) to do specific jobs, like harvesting root crop.

Version 1.2.1.0
The approach to renting fields has changed. Now all renting contracts terminate by default on the first day of mid-winter. From the following day and onwards you can either renew the rent contract or rent other fields. The rent cost is now proportional to the duration of the rent contract.
Bale volume now depends on the size parameters of the bale.
A bug with plow and cultivation contracts has been fixed.
Fertilizer contracts on fields which has already been fertilized may not be possible. The origin of this issue is unknown.

Version 1.2.0.0
The mod has been updated to work with the Seasons mod by Realimus Modding. The models for animal breeding and growth as well as the model for crop growth have been removed so not to conflict with the improved the models implemented in Seasons.
The script for adjusting service intervals have also been removed to avoid conflicts with same feature in the Seasons model.
The present version is a preliminary version without predicting information (objective 3) for feed and bale needs. I hope to reintroduce this feature in a later version.
The mod exists in different flavors, each representing real-life crop yield and price levels in a specific geographic area. Currently there are flavors for Germany, UK, and US Heartland.
A manual (in English) is included within the zip file.
It is unclear to what extent the Seasons mod will overwrite the game parameters defined in this mod. Please report back any signs of a possible conflict in this regard.

This mod has three main goals:
Define a game environment that mimics real agriculture in a precisely defined area.
So that the players can customize the game with a simple editor.
Providing a game planning tool for the player who wants to do a pre-game setup.
User manual inside the zip file.

Version 1.2.3.5
This is an intermediate version where the problem with cotton bales has been fixed.
Other features in the development process are also included, but although they work, it is being developed.
The user manual has not yet been updated in this intermediate version.

Press lAlt-rh to get an overview of the keyboard shortcuts.

Version 1.2.3.0
A snow contract has been added for compatibility with Seasons 1.1.0.0.

Version 1.2.2.0
Prediction of the amount of feed, the number of re-introduced bales and the hectare of feed.
The rescaling of the bale volumes has been removed so that several bale sizes are possible on one card.
User controllable vehicle operating costs.
Animal husbandry controllable by the user.
Property maintenance controllable by the user.

A new daily leasing option has been added that allows farmers to hire a contractor (helper + equipment) to perform certain jobs, such as root crops.

Version 1.2.1.0
The approach to renting fields has changed. Now all rental contracts end by default on the first mid-winter day. From the following day you can either extend the lease or rent other fields. The rental costs are now proportional to the term of the rental agreement.
The bale volume now depends on the size parameters of the bale.
A bug with plow and cultivation contracts has been fixed.

Fertilizer contracts on fields that have already been fertilized may not be possible. The origin of this problem is unknown.

Version 1.2.0.0
The mod has been updated to work with the Seasons mod from Realimus Modding. The models for animal breeding and growth as well as the model for plant growth have been removed in order not to conflict with the models implemented in Seasons.
The script for adjusting service intervals has also been removed to avoid conflicts with the same function in the Seasons model.
The present version is a preliminary version without prediction of information (goal 3) for the feed and bale requirements. I hope to reintroduce this feature in a later version.
The mod is available in different flavors, each of which represents the actual crop yield and the price level in a specific geographical area. There are currently flavors for Germany, Great Britain and the US heartland.
A manual (in English) is included in the zip file.
It is unclear to what extent the Seasons mod overwrites the game parameters defined in this mod. Please report any signs of a potential conflict in this regard.

 

Credits:
Script: Kaj-Aage Henneberg/ArmChairFarmingIdea / Concept: Kaj-Aage Henneberg/ArmChairFarmingTesting: Kaj-Aage Henneberg/ArmChairFarming


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